![]() And while there's still some possibility that other, less high-profile Bethesda games will be allowed on other consoles in the future, Microsoft apparently sees extracting the maximum value from Bethesda's biggest franchises as a crucial part of its $7.5 billion acquisition. Hard to imagine or not, the sequel to an Elder Scrolls game that has appeared on the PS3, PS4, PS5, and Nintendo Switch will not appear on any of those systems. After all, Bethesda producer/director Todd Howard told last October that it would be "hard to imagine" that the next Elder Scrolls game wouldn't be allowed on non-Xbox consoles. But some fans were still holding out hope that Bethesda's massive fantasy RPG franchise would be a Minecraft-style exception to the general rule that Microsoft-owned games only appear on Microsoft platforms. ![]() Given all that, Elder Scrolls' absence from non-Xbox consoles might not be surprising. Bethesda Senior VP of Marketing and Communications Pete Hines apologized for that state of affairs days later, saying he was "certain that is frustrating to folks, but there's not a whole lot I can do about it." will be exclusive to Xbox and PC players." By June, that set of "some" titles included Starfield, the highly anticipated space epic that will be exclusive to Xbox Series X/S and PC for its planned launch next year. But the tenor of Microsoft's statements about future Bethesda releases began to change in March, when Microsoft confirmed that "some new titles in the future. Advertisementįurther Reading Bethesda exec says he’s “sorry” for lack of PS5 StarfieldMicrosoft did allow previously announced and released titles like Deathloop, Ghostwire: Tokyo, and The Elder Scrolls Online to come out on non-Xbox consoles. The ordeal started with a Bloomberg interview last September in which Spencer said future Bethesda titles would be considered for non-Xbox consoles "on a case-by-case basis." An in November, Xbox CFO Tim Stuart was saying publicly that Microsoft wanted Bethesda content to be "first or better or best" on Xbox rather than necessarily exclusive to the platform. The confirmation ends over a year of coyness and mealymouthed statements about the exclusivity of major Bethesda games. "That would be true when I think about any of our franchises." An announcement 14 months in the making Starting tomorrow, we continue that journey and celebrate welcoming Bethesda to Xbox by making 20 of Bethesda’s most iconic and award-winning games including games from franchises like Dishonored, Doom, The Elder Scrolls, Fallout, and Wolfenstein available to Xbox Game Pass members. ![]() "And that would be true when I think about Elder Scrolls VI," he added. In a quote that doesn't seem likely to soothe many PlayStation owners, Spencer said the exclusivity is "not about punishing any other platform, like I fundamentally believe all of the platforms can continue to grow." Instead, Spencer was focused on "be able to bring the full complete package of what we have" with the company's games, meaning integration with Xbox Live, Game Pass, Xbox Cloud Gaming, etc. This week, Microsoft put probably the final nail in that conversational coffin, with Xbox chief Phil Spencer confirming in an interview with British GQ magazine that the upcoming Elder Scrolls VI will be available only on Xbox consoles and the PC. When one of the most renowned and awarded game studios pairs up with one of the titans of technology, almost anything is possible.Further Reading What happens to Bethesda’s multi-platform games under Microsoft?Since Microsoft purchased Bethesda Softworks (via parent company ZeniMax Media) last September, the question of Bethesda games on non-Xbox consoles has been on everyone's minds. Sequels to Prey, Dishonored, and plenty more can all gain something from the Xbox Series technology. Obsidian hinted that Fallout: New Vegas 2 could be possible now that it is working more closely with Microsoft, but nothing is guaranteed yet. One of the first questions from fans was of course asking about a Fallout: New Vegas sequel. With this acquisition and next generation technology, there is a lot possible for Bethesda right now. It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI." Todd Howard mentioned that this acquisition gives Bethesda access to technology that will help improve many aspects of their games: "These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well.
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